Past Sight, Future Sight - The mage can now shift her
perceptions forward or backward in time. Postcognition tends to
require more successes to perform, but its results are certain.
Precognition is less difficult to enact, but the future foreseen -
especially the far future - tends to be inaccurate.
Time Contraction, Time Dilation - The mage can now
exert her will over the passage of time, causing it to accelerate or
slow as she desires. Mysticks often describe these Effects as
"contracting" or "dilating" time, referring to the length of each
moment in time. Thus, contracting time around a waterfall makes
it appear to flow more slowly to an outside observer; near the
waterfall, each moment does not last as long and less water
flows. Conversely, by dilating each moment around the waterfall,
more water flows during each segment of time. While the
observer perceives these moments to pass normally, he will see
more water flow during each moment.
Time Determinism - The mage is now able to cause
absolute shifts in time, rather than simply adjusting the rate at
which time passes. He can take a field of time and freeze it; a
falling arrow may be stopped mid-flight or a man placed in a
state of suspended animation.
Future Travel, Time Immunity - At Master-level
knowledge, the mage can do more than determine the timing of
events; he can shift objects through time. The Mage actually
plucks something out of the flow of time and repositions it at
some other point along the time stream. The new position could
be seconds or centuries away from the field's original place in
time.