Past Sight, Future Sight - The mage can now shift her perceptions forward or backward in time. Postcognition tends to require more successes to perform, but its results are certain. Precognition is less difficult to enact, but the future foreseen - especially the far future - tends to be inaccurate.
Time Contraction, Time Dilation - The mage can now exert her will over the passage of time, causing it to accelerate or slow as she desires. Mysticks often describe these Effects as "contracting" or "dilating" time, referring to the length of each moment in time. Thus, contracting time around a waterfall makes it appear to flow more slowly to an outside observer; near the waterfall, each moment does not last as long and less water flows. Conversely, by dilating each moment around the waterfall, more water flows during each segment of time. While the observer perceives these moments to pass normally, he will see more water flow during each moment.
Time Determinism - The mage is now able to cause absolute shifts in time, rather than simply adjusting the rate at which time passes. He can take a field of time and freeze it; a falling arrow may be stopped mid-flight or a man placed in a state of suspended animation.
Future Travel, Time Immunity - At Master-level knowledge, the mage can do more than determine the timing of events; he can shift objects through time. The Mage actually plucks something out of the flow of time and repositions it at some other point along the time stream. The new position could be seconds or centuries away from the field's original place in time.