Read Surface Thoughts, Mental Impulse - The mage learns
not only how to recognize thoughts, but how to read them. She
can read memories "attached" to objects by others' minds. The
greater the emotional content, the louder the volume and the
easier it is to read such impressions. She can leave that same
psychic impression on objects or places intentionally, too,
"creating" Resonance.
Mental Link, Walk Among Dreams - The mage can now
establish a clear link between her own consciousness and the
minds of others. She can use this link for telepathic
communications - or invasions.
Control Conscious Mind, Astral Projection - A Mind
Adept can actually take over another person's mind and occupy
his body for her own ends. His thoughts, should she will it, are
not his own, but hers. Once this invasion has begun, she may
control her victim directly, cure or cause insanity, change his
memories or set up post-hypnotic suggestions.
Control Subconscious, Forge Psyche - A Master of
Mind rules not only his own mind, but other minds as well, both
mortal and spirit. Through this power, he may invade not only the
conscious mind, but the subconscious as well, completely
rewriting the underlying personality until the thoughts which
compose the psyche bear no resemblance to anything that
existed before, utterly changing the person's Nature. The only
integral part of the being which the mage may not touch is the
Avatar and its memories of past lives, for to perform this ultimate
crime requires the Sphere of Spirit.